Better do not play a early access if you do not want consume your mind with a good game. Now you can, missions are better and everything are more fun. It is curious because the first Sudden Strike games were more difficult and Blitzkrieg games were easier at comparation but the last Blitzkrieg is more difficult for me and it was worse, I played the game with the early access version and in the begining was impossible of be played, difficulty was too heavy for me and in the begining, you could not save a game. SS4 is more easier and it continues being fun. Both are subrealistic but in Blitzkrieg 3 many missions are more as commando missions where you must repeat them several times if you want success. They are RTS where you must command a smaller or sometimes big group of units against the enemy in several positions, usually the missions in the campaign are very linear and you must get some objectives if you want go to the next.Ĭompared to Sudden Strike 4, I prefer SS4 because the campaign is more elaborated and you control more units. I added subtitles as always lately.īlitzkrieg games are very similar at concept to the Sudden Strike games. Both games were released few time ago and they are similar. The game’s development does not stop there, and all your wishes and comments are still very important for the Blitzkrieg 3 team and will be taken into account when developing the game further!ĭo not hesitate to use any of the available channels to contact us.(I am recovering some good all post from my previous web site)īecause I have been playing Sudden Strike 4, I started a new campaign with the Blitzkrieg 3. The outcome of battles will be determined by tactics rather than an endless reserve of machinery! However, your previous experience will undoubtedly become an advantage. It is also very important for the players to be on an equal footing at the start of the project. You can now fully appreciate all the numerous innovations and complete all 3 campaigns while enjoying their full-featured final versions, updated graphics and voice-over. Please note that on 1st of June we’ve reset the progress of all accounts. Your ideas and desire to have a worthy and, most importantly, fair computer opponent prompted us to create Boris, the world's first neural network artificial intelligence for RTS.
Without your help, this would be impossible even with the involvement of historical consultants.
You’ve helped us achieve a very high level of historical authenticity: your recommendations and comments allowed us to correct more than 800 inaccuracies in graphics, characteristics and balance. The team wants to give special thanks to the players who painstakingly studied historical publications and documents. More than 90 new units have appeared during the early access stage, and most of them were your ideas. These solutions allowed us to preserve the atmosphere of the original series. Many innovations, such as trenches, mobile fortifications and various technologies, were implemented based on your requests. We are pleased to announce that today, June 2, we are celebrating the long-awaited release of Blitzkrieg 3! And we’ve got you to thank for it! With your help the development of the main part of the game has come to an end.